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The Meeple Guild: A PnP summers #2 - Battling spies

Not our usual fare to be sure, this one is certainly worth grabbing.
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Trevor Lyons tries to determine where his opponent's spy in lurking in this small PnP game.

YORKTON - Talk about a game which exudes its theme.

Revolver Noir is one of a growing number of print and play games which involved only 18 cards, which means it’s a small print effort, but the best of such games still offer a lot of ‘game’.

By designer Xavier Davidson Revolver Noir is certainly a game worth the print effort.

Two players playing as spies -- with only eight cards in hand -- move through a set of rooms in a house looking to eliminate the other.

Players can lay traps, move, shoot, listen etc on their turn using a scant two action points.

Certain cards also have special rules that allow other turn options.

The game is played ‘in-hand’ meaning you hold them throughout. This is not a ‘loved’ mechanic, and one that certainly requires card sleeving to save them from hand sweat/oils etc., but it works here well-enough.

Fitting neatly the ‘spy vs spy’ theme -- Revolver Noir is black and white art by Jonathan Fisher – the B&W element is a print bonus too in the sense it’s lower cost.

Not our usual fare to be sure, this one is certainly worth grabbing at only $5 for the files at PnP Arcade.

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